![]() ![]() ![]() BangDream! deresute, milisita use it, and it provides proper experience to gamers via OpenSL ES API, any maybe with ProAudio flag? now android provides AAudio API, with have ideal performance like the CoreAudio API of iOS, if CRIWARE is updated to use the API.Īlso I played DJMAX Trilogy for years, can't count how many years.īTW, THE ONLY GAME of DJMAX franchise have ideal latency for proper user experience is DJMAX TECHNIKA Q of iOS version. I know the audio engine of Unity is not intended for high performance mixing, but Rocky studio should have done with something like using audio middleware, something like 'CRIWARE' that weeb, rhythm game like things are using. not that much experienced, but I can tell the audio architecture of Unity is fucking done fucking badly. I'm a kind of person who can full combo 15 stars songs until its notes exceed 1600. ![]()
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